GDC Artworks and Reports
With the Game Developers Conference last week, some new information about Spore was revealed. Although not much - basically the confirmation about handheld and mobile versions was the biggest news - there are small details to be noted. For example, besides editors for creatures, vehicles and buildings, it also seems that there might be a flora editor, as suggested by IGN in their report. They also say that currently a creature takes op 10 Kilobytes of hard disk space, but Maxis will try to bring that down to 2-3 Kb per creature before shipping. The article from GameSpot is less informative when it comes to the gameplay, and talks solely about Wright's inspiration and research for the game. Gamasutra did pretty much the same in their article. GameSpy addresses another speech in their coverage, talking about how prototypes were used to present various elements of the gameplay in Spore. Another article, although not directly related to Spore or the GDC, but written by Will Wright, can be found in the online version of Wired magazine. The offline magazine recently published a different article, with four pictures which you can find below.
That's not all that's from the GDC though. Caryl Shaw and Eric Todd talked about involving the community and prototyping respectively, and their slides are available for download online. You'll need a Powerpoint viewer, with which you can view Caryl's presentation and Eric's presentation. Thanks to AnotherMike on the GamingSteve forums for finding them. A few pictures from these presentations, as well as a host of others from GameSpy, SnootySpore, Spore.es, kotaku, CNet and Wired can all be seen below. Just click the thumbnails to enlarge the screenshots, or go to our screenshots index. Finally, GamingSteve posted a 18 second clip of the creature editor on Google Video. You can watch the video straight from your browser.
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