Spore Talks at GDC 2006
Will Wright first presented Spore on the Game Developers Conference 2005, and the event won't be without Spore next year. From 20-24 March 2006 the GDC will take place again, with two 60-minute lectures by Spore team members. Although Will Wright isn't listed as speaker for any session, producer Caryl Shaw and Senior Development Director Eric Todd will both be holding a talk about the game.
In "Building Community Around Pollinated Content in Spore" Shaw will discuss what lessons have been learned and applied to Spore from SimCity and The Sims 2. The system will have to work for both creators and those who are more likely to download creations from others, so that's what will be looked into more deeply. More advanced is Todd's talk, "Building Community Around Pollinated Content in Spore". Todd will tell how prototyping can be very important during the preproduction of a game. Examples using Spore will be given to illustrate various items. The exact date and time for both sessions are still undetermined. Thanks to Planeta Spore for the links.
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